Before the Goddess, nothing remains hidden. What good is power when it just accumulates on the already-powerful?"
Spell Suppression Chance Chaos Resistance Dexterity Nearby Enemies have -#% to Fire Resistance Socketed Gems are Supported by Level # Burning Damage (Elder) Socketed Gems are Supported by Level # Concentrated Effect (Elder) Socketed Gems deal 30% more Elemental Damage (Essence) Helmet enchantments: 60% increased Fire You may appeal to the Goddess for another verdict. Fixed a bug where the enchantment for "Increased Critical Strike Chance if you haven't Crit Recently" wasn't working. Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Potential. Added more Labyrinth enchantments for new skills, as well as on boots. A golden device hidden by a rotting emperor overflows with power. With helmet therapy, a child (who is older than 6 months of age) is fitted with a tightly fitting helmet he or she is to wear most of the day and night. 5 Related helmet enchantments 6 Version history 7 References Skill functions and interactions Hitting an enemy with Boneshatter will grant you a Trauma
enkindling orb utility flask enchantments, instilling orb utility flask enchantments, https://www.poewiki.net/index.php?title=Labyrinth_enchantment&oldid=1343364, Creative Commons Attribution-NonCommercial 3.0 Unported, You take 6% reduced Extra Damage from Critical Strikes if you've taken a, You take 8% reduced Extra Damage from Critical Strikes if you've taken a, You take 10% reduced Extra Damage from Critical Strikes if you've taken a, 50% chance to Avoid being Stunned if you've Killed, 65% chance to Avoid being Stunned if you've Killed, 80% chance to Avoid being Stunned if you've Killed, Armageddon Brand Damage Penetrates 8% of Branded Enemy's, Armageddon Brand Damage Penetrates 12% of Branded Enemy's, Armageddon Brand has 8% increased Activation Frequency, Armageddon Brand has 12% increased Activation Frequency, Summoned Sentinels of Absolution have 16% increased Area of Effect, Summoned Sentinels of Absolution have 24% increased Area of Effect, 20% increased Ambush Cooldown Recovery Rate, 30% increased Ambush Cooldown Recovery Rate, Animated Guardians deal 25% increased Damage, Animated Guardians deal 40% increased Damage, Animated Weapons deal 25% increased Damage, Animated Weapons deal 40% increased Damage, Arcane Cloak Spends an additional 10% of current, Arcane Cloak Spends an additional 15% of current, Arc deals 8% increased Damage for each time it has Chained, Arc deals 12% increased Damage for each time it has Chained, Creeping Frost's Chilling Area has 38% increased, 16% increased Creeping Frost Area of Effect, 24% increased Creeping Frost Area of Effect, Armageddon Brand deals 25% increased Damage, Armageddon Brand deals 40% increased Damage, Artillery Ballista Projectiles fall in two perpendicular lines instead, Artillery Ballista fires an additional Arrow, Artillery Ballista fires 2 additional Arrows, 10% increased Battlemage's Cry Buff Effect, 15% increased Battlemage's Cry Buff Effect, Berserk has 25% reduced Rage loss per second, Berserk has 40% reduced Rage loss per second, Blade Blast has 16% increased Area of Effect, Blade Blast has 24% increased Area of Effect, Blade Blast detonates other Lingering Blades within an 50% increased Area, Blade Blast detonates other Lingering Blades within an 75% increased Area, Sand Bladestorms move with 50% increased speed, Sand Bladestorms move with 75% increased speed, Blazing Salvo fires an additional Projectile, Blazing Salvo Projectiles land in a 20% increased Area, Blazing Salvo Projectiles land in a 30% increased Area, Blood and Sand has 25% increased Buff Effect, Blood and Sand has 40% increased Buff Effect, Boneshatter has 16% chance to grant +1 Trauma, Boneshatter has 24% chance to grant +1 Trauma, Summoned Carrion Golems deal 25% increased Damage, Summoned Carrion Golems deal 40% increased Damage, 100% increased Effect of the Buff granted by your Carrion Golems, 150% increased Effect of the Buff granted by your Carrion Golems, Chain Hook has a 25% chance to grant +1 Rage if it, Chain Hook has a 40% chance to grant +1 Rage if it, 75% increased Effect of the Buff granted by your, 100% increased Effect of the Buff granted by your, Cobra Lash has 20% increased Projectile Speed, Cobra Lash has 30% increased Projectile Speed, Consecrated Path deals 25% increased Damage, Consecrated Path deals 40% increased Damage, Consecrated Path has 16% increased Area of Effect, Consecrated Path has 24% increased Area of Effect, Consecrated Path has 10% increased teleport range, Consecrated Path has 15% increased teleport range, Converted Enemies have 25% increased Damage, Converted Enemies have 40% increased Damage, Cremation can have up to 1 additional Geyser at a time, Corrupting Fever has +50% chance to inflict an additional, Corrupting Fever deals 25% increased Damage, Corrupting Fever deals 40% increased Damage, Crackling Lance deals 25% increased Damage, Crackling Lance deals 40% increased Damage, Crackling Lance has 24% increased branching angle, Crackling Lance has 36% increased branching angle, Defiance Banner has 25% increased Aura Effect, Defiance Banner has 40% increased Aura Effect, Divine Ire's beam has 10% increased width, Divine Ire's beam has 15% increased width, Divine Ire Damages an additional nearby Enemy when gaining Stages, Divine Ire Damages 2 additional nearby Enemies when gaining Stages, 20% increased Sentinel of Dominance Duration, 30% increased Sentinel of Dominance Duration, Dread Banner has 25% increased Aura Effect, Dread Banner has 40% increased Aura Effect, Earthshatter has 16% increased Area of Effect, Earthshatter has 24% increased Area of Effect, Ensnaring Arrow has 60% increased Area of Effect, Ensnaring Arrow has 90% increased Area of Effect, Ensnaring Arrow has 20% increased Debuff Effect, Ensnaring Arrow has 30% increased Debuff Effect, Explosive Concoction uses 8% reduced Flask, Explosive Concoction uses 12% reduced Flask, 25% increased Explosive Concoction Damage, 40% increased Explosive Concoction Damage, 16% increased Explosive Concoction Area of Effect, 24% increased Explosive Concoction Area of Effect, Exsanguinate has a 25% chance to Chain an additional time, 20% increased Eye of Winter Projectile Speed, 30% increased Eye of Winter Projectile Speed, Eye of Winter fires Shard projectiles with 8% increased Frequency during flight, Eye of Winter fires Shard projectiles with 12% increased Frequency during flight, 150% increased Effect of the Buff granted by your, Forbidden Rite fires an additional Projectile, 20% increased Forbidden Rite Projectile Speed, 30% increased Forbidden Rite Projectile Speed, Frostblink has 20% increased Cooldown Recovery Rate, Frostblink has 30% increased Cooldown Recovery Rate, Frostblink has 50% increased maximum travel distance, Frostblink has 75% increased maximum travel distance, Winter Orb has 2% increased Area of Effect per Stage, Winter Orb has 3% increased Area of Effect per Stage, Galvanic Arrow has 20% increased Projectile Speed, Galvanic Arrow has 30% increased Projectile Speed, Galvanic Field deals 25% increased Damage, Galvanic Field deals 40% increased Damage, General's Cry has +1 to maximum number of Mirage Warriors, General's Cry has 20% increased Cooldown Recovery Rate, General's Cry has 30% increased Cooldown Recovery Rate, Summoned Agony Crawler fires 2 additional Projectiles, +1 to maximum number of Sentinels of Purity, Hexblast has 10% chance to not remove a Hex, Hexblast has 15% chance to not remove a Hex, Hexblast has 16% increased Area of Effect, Hexblast has 24% increased Area of Effect, Summoned Holy Relics have 40% increased Buff Effect, Summoned Holy Relics have 60% increased Buff Effect, Summoned Holy Relics deal 25% increased Damage, Summoned Holy Relics deal 40% increased Damage, Summoned Holy Relics have 16% increased Area of Effect, Summoned Holy Relics have 24% increased Area of Effect, Siphoning Trap's beam to you grants 1% reduced Damage taken for each other beam, Infernal Cry has 20% increased Cooldown Recovery Rate, Infernal Cry has 30% increased Cooldown Recovery Rate, Intimidating Cry has 16% increased Area of Effect, Intimidating Cry has 24% increased Area of Effect, Intimidating Cry has 20% increased Cooldown Recovery Rate, Intimidating Cry has 30% increased Cooldown Recovery Rate, Kinetic Bolt changes direction 1 additional time, Kinetic Bolt changes direction 2 additional times, Kinetic Bolt has 20% increased Projectile Speed, Kinetic Bolt has 30% increased Projectile Speed, Lancing Steel has 20% chance to count as consuming Steel Shards without Consuming them, Lancing Steel has 30% chance to count as consuming Steel Shards without Consuming them, Lancing Steel fires an additional Projectile, Lightning Conduit has 16% increased Area of Effect, Lightning Conduit has 24% increased Area of Effect, Lightning Conduit deals 25% increased Damage, Lightning Conduit deals 40% increased Damage, 16% increased Rolling Magma Area of Effect, 24% increased Rolling Magma Area of Effect, Pestilent Strike has 16% increased Area of Effect, Pestilent Strike has 24% increased Area of Effect, Pestilent Strike deals 25% increased Damage, Pestilent Strike deals 40% increased Damage, Pestilent Strike has 25% increased Duration, Pestilent Strike has 40% increased Duration, Penance Brand has 16% increased Area of Effect, Penance Brand has 24% increased Area of Effect, Perforate has 16% increased Area of Effect, Perforate has 24% increased Area of Effect, Plague Bearer deals Damage based on an additional 3% of Plague Value, Plague Bearer deals Damage based on an additional 5% of Plague Value, Poisonous Concoction uses 8% reduced Flask, Poisonous Concoction uses 12% reduced Flask, 25% increased Poisonous Concoction Damage, 40% increased Poisonous Concoction Damage, 16% increased Poisonous Concoction Area of Effect, 24% increased Poisonous Concoction Area of Effect, Purifying Flame has 20% increased Area of Effect if targeting Consecrated Ground, Purifying Flame has 30% increased Area of Effect if targeting Consecrated Ground, Consecrated Ground from Purifying Flame applies 6% increased Damage taken to Enemies, Consecrated Ground from Purifying Flame applies 9% increased Damage taken to Enemies, Purifying Flame deals 25% increased Damage, Purifying Flame deals 40% increased Damage, Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1 second, Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1.5 seconds, Scourge Arrow creates an additional spore pod at Maximum Stages, Shattering Steel has 20% chance to not consume Steel Shards, Shattering Steel has 30% chance to not consume Steel Shards, Shattering Steel deals 25% increased Damage, Shattering Steel deals 40% increased Damage, Shrapnel Ballista fires an additional Arrow, Shrapnel Ballista Pierces 4 additional Targets, Shrapnel Ballista Pierces 6 additional Targets, Shrapnel Ballista has 20% increased Projectile Speed, Shrapnel Ballista has 30% increased Projectile Speed, Sigil of Power's Buff also grants 20% increased, Sigil of Power's Buff also grants 30% increased, Smite has a 10% chance for lightning to strike another target, Smite has a 15% chance for lightning to strike another target, Venom Gyre has a 25% chance to keep each caught Projectile fired with, Venom Gyre has a 12% chance to inflict Withered for 2 seconds on, Venom Gyre has a 20% chance to inflict Withered for 2 seconds on, Soulrend also Hinders Enemies, with 25% reduced, Soulrend also Hinders Enemies, with 40% reduced, Spectral Helix Projectile spirals through +1 rotations, 20% increased Spectral Helix Projectile Speed, 30% increased Spectral Helix Projectile Speed, Splitting Steel has 16% increased Area of Effect, Splitting Steel has 24% increased Area of Effect, Splitting Steel has 20% chance to not consume Steel Shards, Splitting Steel has 30% chance to not consume Steel Shards, Splitting Steel deals 25% increased Damage, Splitting Steel deals 40% increased Damage, Steelskin Buff can take 30% increased amount of Damage, Steelskin Buff can take 45% increased amount of Damage, Stormbind has 16% increased Area of Effect, Stormbind has 24% increased Area of Effect, Storm Rain has 25% increased Beam frequency, Storm Rain has 40% increased Beam frequency, Summoned Reaper deals 25% increased Damage, Summoned Reaper deals 40% increased Damage, Summoned Raging Spirits deal 25% increased Damage, Summoned Raging Spirits deal 40% increased Damage, 20% increased Summon Reaper Cooldown Recovery Rate, 30% increased Summon Reaper Cooldown Recovery Rate, 20% chance to Summon an additional Skeleton Warrior with, 40% chance to Summon an additional Skeleton Warrior with, Summoned Skitterbots have 60% increased Area of Effect, Summoned Skitterbots have 90% increased Area of Effect, Tectonic Slam has 16% increased Area of Effect, Tectonic Slam has 24% increased Area of Effect, Tectonic Slam has +12% fissure branching chance, Tectonic Slam has +20% fissure branching chance, Temporal Rift has 20% increased Cooldown Recovery Rate, Temporal Rift has 30% increased Cooldown Recovery Rate, Void Sphere has 20% increased Cooldown Recovery Rate, Void Sphere has 30% increased Cooldown Recovery Rate, Enemies in Void Sphere's range take up to 6% increased Damage, based on distance from the Void Sphere, Enemies in Void Sphere's range take up to 10% increased Damage, based on distance from the Void Sphere, Void Sphere has 12% increased Pulse Frequency, Void Sphere has 18% increased Pulse Frequency, Volatile Dead Consumes up to 1 additional corpse, Volcanic Fissure fires an additional Projectile, Volcanic Fissure fires 2 additional Projectiles, Volcanic Fissure deals 25% increased Damage, Volcanic Fissure deals 40% increased Damage, Voltaxic Burst deals 2% increased Damage per 0.1 seconds of Duration, Voltaxic Burst deals 3% increased Damage per 0.1 seconds of Duration, 16% increased Voltaxic Burst Area of Effect, 24% increased Voltaxic Burst Area of Effect, Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying -4% to Resistances, Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying -6% to Resistances, Hydrosphere has 20% increased Pulse Frequency, Hydrosphere has 30% increased Pulse Frequency, Wave of Conviction's Exposure applies an extra -4% to, Wave of Conviction's Exposure applies an extra -6% to, Wave of Conviction deals 25% increased Damage, Wave of Conviction deals 40% increased Damage, Wave of Conviction has 20% increased Duration, Wave of Conviction has 30% increased Duration, Wild Strike's Beam Chains an additional 4 times, Wild Strike's Beam Chains an additional 6 times, Wintertide Brand has 25% increased Chill Effect, Wintertide Brand has 40% increased Chill Effect, Wintertide Brand deals 25% increased Damage, Wintertide Brand deals 40% increased Damage, Wintertide Brand has +2 to maximum Stages, Wintertide Brand has +4 to maximum Stages, Withering Step has 20% increased Elusive Effect, Withering Step has 30% increased Elusive Effect, Withering Step inflicts 2 additional Withered Debuffs, Withering Step inflicts 3 additional Withered Debuffs, Storm Brand has a 12% chance to Chain an additional time, Storm Brand has a 18% chance to Chain an additional time, Storm Brand Damage Penetrates 8% of Branded Enemy's, Storm Brand Damage Penetrates 12% of Branded Enemy's, 15% increased Area of Effect while you have Arcane Surge, 20% chance to Avoid Elemental Ailments while you have Elusive, Elemental Ailments inflicted on Enemies Exposed by you have 20% increased Duration, Enemies Intimidated by you have 20% increased duration of stuns against them, Enemies Maimed by you take 8% increased Damage Over Time, Enemies Taunted by you deal 5% less Area Damage, Enemies Withered by you have -6% to all Resistances, Merciless Lab: Gloves (T3), Boots (T2), Helmets (T1), Corrupted items can be enchanted by using a. Existing versions of these enchantments will now grant increased damage with that skill at the same value. Belts can have enchantments with conditional effects based around a status effect, such as blind, Arcane Surge, and consecrated ground. Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. The chance of getting what you want in lab is way too low to reliably try to go for it yourself.
It can only be acquired from the Eternal Labyrinth of Potential, The original Labyrinth enchantment screen, Current Labyrinth enchantment screen (Eternal). 1. Added new Labyrinth enchantments for both new and reworked skills. Every obsession began with a single, innocent taste. Reach into the Void and claim your prize. Armageddon Brand Attached Target Fire Penetration 1, Armageddon Brand Attached Target Fire Penetration 2, Enchantment Absolution Minion Area of Effect 1, Enchantment Absolution Minion Area of Effect 2, Enchantment Alchemist's Mark Curse Effect 1, Enchantment Alchemist's Mark Curse Effect 2, Enchantment Ambush Critical Strike Multiplier 1, Enchantment Ambush Critical Strike Multiplier 2, Enchantment Ancestral Protector Attack Speed 1, Enchantment Ancestral Protector Attack Speed 2, Enchantment Ancestral Protector Resistances 1, Enchantment Ancestral Protector Resistances 2, Enchantment Ancestral Protector Placement Speed 1, Enchantment Ancestral Protector Placement Speed 2, Enchantment Ancestor Warchief Melee Damage 1, Enchantment Ancestor Warchief Melee Damage 2, Enchantment Ancestor Warchief Area Of Effect 1, Enchantment Ancestor Warchief Area Of Effect 2, Enchantment Ancestral Cry Exerted Attack Damage 1, Enchantment Ancestral Cry Exerted Attack Damage 2, Enchantment Ancestral Cry Minimum Power 1, Enchantment Animate Guardian Elemental Resistances 1, Enchantment Animate Guardian Elemental Resistances 2, Enchantment Animate Weapon Chance To Create Additional Copy 1, Enchantment Animate Weapon Chance To Create Additional Copy 2, Enchantment Arcane Cloak Additional Mana Spent 1, Enchantment Arcane Cloak Additional Mana Spent 2, Enchantment Arcane Cloak Grants Life Regeneration 1, Enchantment Arc Num Of Additional Projectiles In Chain 1, Enchantment Arctic Armour Mana Reservation 1, Enchantment Arctic Armour Mana Reservation 2, Enchantment Creeping Frost Chilling Area Movement Velocity 1, Enchantment Creeping Frost Area Of Effect 1, Enchantment Creeping Frost Area Of Effect 2, Enchantment Artillery Ballista Cross Pattern 1, Enchantment Artillery Ballista Additional Arrows 1, Enchantment Artillery Ballista Additional Arrows 2, Enchantment Artillery Ballista Fire Penetration 1, Enchantment Artillery Ballista Fire Penetration 2, Enchantment Assassins Mark Curse Effect 1, Enchantment Assassins Mark Curse Effect 2, Enchantment Ball Lightning Additional Projectiles 1, Enchantment Ball Lightning Area Of Effect 1, Enchantment Ball Lightning Area Of Effect 2, Enchantment Barrage Num Of Additional Projectiles 1, Enchantment Battlemage's Cry Additional Exert, Enchantment Battlemage's Cry Buff Effect 1, Enchantment Battlemage's Cry Buff Effect 2, Enchantment Blade Blast Detonation Area 1, Enchantment Blade Blast Detonation Area 2, Enchantment Bladefall Critical Strike Chance 1, Enchantment Bladefall Critical Strike Chance 2, Enchantment Bladestorm Maximum Number Of Storms Allowed 1, Enchantment Blade Trap Additional Rotation, Enchantment Blade Vortex Crit Multi Per Blade 1, Enchantment Blade Vortex Crit Multi Per Blade 2, Enchantment Blade Vortex Area Of Effect 1, Enchantment Blade Vortex Area Of Effect 2, Enchantment Blast Rain Additional Blast 2, Enchantment Blazing Salvo Num of Additional Projectiles 1, Enchantment Blight Secondary Skill Duration 1, Enchantment Blight Secondary Skill Duration 2, Enchantment Boneshatter Chance for Additional Trauma 1, Enchantment Boneshatter Chance for Additional Trauma 2, Enchantment Burning Arrow Ignite Chance 1, Enchantment Burning Arrow Ignite Chance 2, Enchantment Burning Arrow Physical Damage Percent To Add As Fire Damage 1, Enchantment Burning Arrow Physical Damage Percent To Add As Fire Damage 2, Enchantment Summon Carrion Golem Damage 1, Enchantment Summon Carrion Golem Damage 2, Enchantment Summon Carrion Golem Elemental Resistances 1, Enchantment Summon Carrion Golem Elemental Resistances 2, Enchantment Summon Carrion Golem Granted Buff Effect 1, Enchantment Summon Carrion Golem Granted Buff Effect 2, Enchantment Caustic Arrow Area Of Effect 1, Enchantment Caustic Arrow Area Of Effect 2, Enchantment Caustic Arrow Wither On Hit 1, Enchantment Caustic Arrow Wither On Hit 2, Enchantment Chain Hook Cone Radius Per 12 Rage 1, Enchantment Chain Hook Gain Rage On Hit Chance 1, Enchantment Chain Hook Gain Rage On Hit Chance 2, Enchantment Chaos Golem Elemental Resistances 1, Enchantment Chaos Golem Elemental Resistances 2, Enchantment Chaos Golem Percent Additional Physical Damage Reduction 1, Enchantment Chaos Golem Percent Additional Physical Damage Reduction 2, Enchantment Blade Flurry Area Of Effect 1, Enchantment Blade Flurry Area Of Effect 2, Enchantment Charged Dash Movement Speed 1, Enchantment Charged Dash Movement Speed 2, Enchantment Charged Dash Radius Final Explosion 1, Enchantment Charged Dash Radius Final Explosion 2, Enchantment Cobra Lash Number Of Additional Chains 1, Enchantment Cobra Lash Number Of Additional Chains 2, Enchantment Cobra Lash Projectile Speed 1, Enchantment Cobra Lash Projectile Speed 2, Enchantment Icicle Mine Critical Multiplier 1, Enchantment Icicle Mine Critical Multiplier 2, Enchantment Consecrated Path Area Of Effect 1, Enchantment Consecrated Path Area Of Effect 2, Enchantment Conversion Trap Cooldown Speed 1, Enchantment Conversion Trap Cooldown Speed 2, Enchantment Convocation Life Regeneration 1, Enchantment Convocation Life Regeneration 2, Enchantment Corrupting Fever Additional Corrupted Blood 1, Enchantment Defiance Banner Aura Effect 1, Enchantment Defiance Banner Aura Effect 2, Enchantment Desecrate Additional Corpse 1, Enchantment Desecrate Additional Corpse 2, Enchantment Determination Mana Reservation 1, Enchantment Determination Mana Reservation 2, Enchantment Detonate Dead Percent Chance To Detonate Additional Corpse 1, Enchantment Detonate Dead Percent Chance To Detonate Additional Corpse 2, Enchantment Detonate Dead Area Of Effect 1, Enchantment Detonate Dead Area Of Effect 2, Enchantment Devouring Totem Leech Per Second 1, Enchantment Devouring Totem Leech Per Second 2, Enchantment Devouring Totem Percent Chance To Consume Additional Corpse 1, Enchantment Devouring Totem Percent Chance To Consume Additional Corpse 2, Enchantment Discipline Mana Reservation 1, Enchantment Discipline Mana Reservation 2, Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 1, Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 2, Enchantment Dominating Blow Additional Magic 1, Enchantment Dominating Blow Additional Magic 2, Enchantment Dominating Blow Additional Rare 1, Enchantment Double Slash Added Phys To Bleeding 1, Enchantment Double Slash Added Phys To Bleeding 2, Enchantment Double Slash Critical Strikes 1, Enchantment Double Slash Critical Strikes 2, Enchantment Double Slash Area Of Effect 1, Enchantment Double Slash Area Of Effect 2, Enchantment Double Strike Critical Strike Chance 1, Enchantment Double Strike Critical Strike Chance 2, Enchantment Double Strike Double Damage Vs Bleeding 1, Enchantment Double Strike Double Damage Vs Bleeding 2, Enchantment Dual Strike Critical Strike Chance 1, Enchantment Dual Strike Critical Strike Chance 2, Enchantment Earthquake Damage per 0.1s Duration 1, Enchantment Earthquake Damage per 0.1s Duration 2, Enchantment Earthshatter Additional Spike 1, Enchantment Elemental Hit Chance To Freeze Shock Ignite 1, Enchantment Elemental Hit Chance To Freeze Shock Ignite 2, Enchantment Elemental Weakness Curse Effect 1, Enchantment Elemental Weakness Curse Effect 2, Enchantment Elemental Weakness Duration 1, Enchantment Elemental Weakness Duration 2, Enchantment Enduring Cry Additional Endurance Charge 1, Enchantment Enduring Cry Cooldown Speed 1, Enchantment Enduring Cry Cooldown Speed 2, Enchantment Energy Blade Lightning Penetration 1, Enchantment Energy Blade Lightning Penetration 2, Enchantment Ensnaring Arrow Area Of Effect 1, Enchantment Ensnaring Arrow Area Of Effect 2, Enchantment Ensnaring Arrow Debuff Effect 1, Enchantment Ensnaring Arrow Debuff Effect 2, Enchantment Ethereal Knives Projectiles Fire in Circle 1, Enchantment Ethereal Knives Projectile Speed 1, Enchantment Ethereal Knives Projectile Speed 2, Enchantment Explosive Arrow Attack Speed 1, Enchantment Explosive Arrow Attack Speed 2, Enchantment Explosive Arrow Increased Duration 1, Enchantment Explosive Arrow Increased Duration 2, Enchantment Explosive Arrow Area Of Effect 1, Enchantment Explosive Arrow Area Of Effect 2, Enchantment Explosive Arrow Reduced Duration 1, Enchantment Explosive Arrow Reduced Duration 2, Enchantment Explosive Concoction Flask Charges 1, Enchantment Explosive Concoction Flask Charges 2, Enchantment Explosive Concoction Damage 1, Enchantment Explosive Concoction Damage 2, Enchantment Explosive Concoction Area Of Effect 1, Enchantment Explosive Concoction Area Of Effect 2, Enchantment Exsanguinate Additional Chain Chance 1, Enchantment Eye of Winter Projectile Speed 1, Enchantment Eye of Winter Projectile Speed 2, Enchantment Eye of Winter Shard Frequency 1, Enchantment Eye of Winter Shard Frequency 2, Enchantment Firestorm Explosion Area Of Effect 1, Enchantment Firestorm Explosion Area Of Effect 2, Enchantment Fire Trap Burning Ground Duration 1, Enchantment Fire Trap Burning Ground Duration 2, Enchantment Flameblast Critical Strike Chance 1, Enchantment Flameblast Critical Strike Chance 2, Enchantment Flame Golem Elemental Resistances 1, Enchantment Flame Golem Elemental Resistances 2, Enchantment Flame Golem Granted Buff Effect 1, Enchantment Flame Golem Granted Buff Effect 2, Enchantment Flame Surge Critical Strike Chance 1, Enchantment Flame Surge Critical Strike Chance 2, Enchantment Flame Surge Vs Burning Enemies 1, Enchantment Flame Surge Vs Burning Enemies 2, Enchantment Flamethrower Additional Flamethrowers 1, Enchantment Flamethrower Additional Flamethrowers 2, Enchantment Flamethrower Trap Cooldown Speed 1, Enchantment Flamethrower Trap Cooldown Speed 2, Enchantment Flame Totem Consecrated Ground Enemy Damage Taken 1, Enchantment Flame Totem Consecrated Ground Enemy Damage Taken 2, Enchantment Flame Totem Num Of Additional Projectiles 1, Enchantment Flame Totem Num Of Additional Projectiles 2, Enchantment Flame Totem Projectile Speed 1, Enchantment Flame Totem Projectile Speed 2, Enchantment Flesh and Stone Mana Reservation 1, Enchantment Flesh and Stone Mana Reservation 2, Enchantment Flesh Offering Attack Speed 1, Enchantment Flesh Offering Attack Speed 2, Enchantment Flicker Strike Cooldown Speed 1, Enchantment Flicker Strike Cooldown Speed 2, Enchantment Flicker Strike Damage Per Frenzy Charge 1, Enchantment Flicker Strike Damage Per Frenzy Charge 2, Enchantment Forbidden Rite Additional Projectile, Enchantment Forbidden Rite Projectile Speed 1, Enchantment Forbidden Rite Projectile Speed 2, Enchantment Freezing Pulse Projectile Speed 1, Enchantment Freezing Pulse Projectile Speed 2, Enchantment Frenzy Damage Per Frenzy Charge 1, Enchantment Frenzy Damage Per Frenzy Charge 2, Enchantment Frenzy Percent Chance To Gain Additional Frenzy Charge 1, Enchantment Frenzy Percent Chance To Gain Additional Frenzy Charge 2, Enchantment Frost Blades Projectile Speed 1, Enchantment Frost Blades Projectile Speed 2, Enchantment Frost Bomb Increased Duration 1, Enchantment Frost Bomb Increased Duration 2, Enchantment Frost Fury Additional Max Number Of Stages 1, Enchantment Frost Fury Area Of Effect Per Stage 1, Enchantment Frost Fury Area Of Effect Per Stage 2, Enchantment Frost Shield Cooldown Count 1, Enchantment Frost Shield Health per Stage 1, Enchantment Frost Shield Health per Stage 2, Enchantment Frozen Legion Additional Cooldown 1, Enchantment Frozen Legion Additional Cooldown 2, Enchantment Frozen Legion Cooldown Recovery 1, Enchantment Frozen Legion Cooldown Recovery 2, Enchantment Galvanic Arrow Projectile Speed 1, Enchantment Galvanic Arrow Projectile Speed 2, Enchantment Galvanic Field Additional Chain 1, Enchantment General's Cry Additional Mirage Warrior 1, Enchantment General's Cry Cooldown Speed 1, Enchantment General's Cry Cooldown Speed 2, Enchantment Glacial Cascade Physical Damage Percent To Add As Cold 1, Enchantment Glacial Cascade Physical Damage Percent To Add As Cold 2, Enchantment Glacial Cascade Area Of Effect 1, Enchantment Glacial Cascade Area Of Effect 2, Enchantment Glacial Hammer Freeze Chance 1, Enchantment Glacial Hammer Freeze Chance 2, Enchantment Glacial Hammer Physical Damage Percent To Add As Cold Damage 1, Enchantment Glacial Hammer Physical Damage Percent To Add As Cold Damage 2, Enchantment Herald Of Agony Mana Reservation 1, Enchantment Herald Of Agony Mana Reservation 2, Enchantment Herald Of Agony Num Of Secondary Projectiles 1, Enchantment Herald Of Ash Mana Reservation 1, Enchantment Herald Of Ash Mana Reservation 2, Enchantment Herald Of Ice Mana Reservation 1, Enchantment Herald Of Ice Mana Reservation 2, Enchantment Herald Of Purity Additional Minion 1, Enchantment Herald Of Purity Mana Reservation 1, Enchantment Herald Of Purity Mana Reservation 2, Enchantment Herald Of Thunder Mana Reservation 1, Enchantment Herald Of Thunder Mana Reservation 2, Enchantment Hexblast Chance to not Consume Hex 1, Enchantment Hexblast Chance to not Consume Hex 2, Enchantment Ice Crash Physical Damage Percent To Add As Cold Damage 1, Enchantment Ice Crash Physical Damage Percent To Add As Cold Damage 2, Enchantment Ice Golem Elemental Resistances 1, Enchantment Ice Golem Elemental Resistances 2, Enchantment Ice Golem Grants Percent Additional Critical Strike Chance And Accuracy 1, Enchantment Ice Golem Grants Percent Additional Critical Strike Chance And Accuracy 2, Enchantment Ice Siphon Trap Chill Effect 1, Enchantment Ice Siphon Trap Chill Effect 2, Enchantment Ice Siphon Trap Damage Taken 1, Enchantment Ice Spear Additional Projectile 1, Enchantment Ice Spear Distance Before Form Change 1, Enchantment Ice Spear Distance Before Form Change 2, Enchantment Ice Spear Percent Chance To Gain Power Charge On Critical Strike 1, Enchantment Ice Spear Percent Chance To Gain Power Charge On Critical Strike 2, Enchantment Ice Spear Second Form Critical Strike Chance 1, Enchantment Ice Spear Second Form Critical Strike Chance 2, Enchantment Incinerate Damage Per Stage 3, Enchantment Infernal Blow Increased Damage Per Stack 1, Enchantment Infernal Blow Increased Damage Per Stack 2, Enchantment Infernal Blow Physical Damage Percent To Add As Fire Damage 1, Enchantment Infernal Blow Physical Damage Percent To Add As Fire Damage 2, Enchantment Infernal Blow Area Of Effect 1, Enchantment Infernal Blow Area Of Effect 2, Enchantment Infernal Cry Combust Area Of Effect 1, Enchantment Infernal Cry Cooldown Speed 1, Enchantment Infernal Cry Cooldown Speed 2, Enchantment Intimidating Cry Area Of Effect 1, Enchantment Intimidating Cry Area Of Effect 2, Enchantment Intimidating Cry Cooldown Speed 1, Enchantment Intimidating Cry Cooldown Speed 2, Enchantment Kinetic Blast Area Of Effect 1, Enchantment Kinetic Blast Area Of Effect 2, Enchantment Kinetic Bolt Projectile Speed 1, Enchantment Kinetic Bolt Projectile Speed 2, Enchantment Lancing Steel Chance To Not Consume Shards 1, Enchantment Lancing Steel Chance To Not Consume Shards 2, Enchantment Lancing Steel Number of Additional Projectiles 1, Enchantment Lightning Arrow Extra Targets 1, Enchantment Lightning Arrow Extra Targets 2, Enchantment Lightning Arrow Area Of Effect 1, Enchantment Lightning Arrow Area Of Effect 2, Enchantment Lightning Conduit Area of Effect 1, Enchantment Lightning Conduit Area of Effect 2, Enchantment Lightning Conduit Cast Speed 1, Enchantment Lightning Conduit Cast Speed 2, Enchantment Stormblast Mine Aura Effect 1, Enchantment Stormblast Mine Aura Effect 2, Enchantment Stormblast Mine Throwing Speed 1, Enchantment Stormblast Mine Throwing Speed 2, Enchantment Lightning Golem Elemental Resistances 1, Enchantment Lightning Golem Elemental Resistances 2, Enchantment Lightning Golem Granted Buff Effect 1, Enchantment Lightning Golem Granted Buff Effect 2, Enchantment Lightning Strike Additional Pierce 1, Enchantment Lightning Strike Additional Pierce 2, Enchantment Lightning Strike Num Of Additional Projectiles 1, Enchantment Lightning Strike Num Of Additional Projectiles 2, Enchantment Lightning Tendrils Critical Strike Chance 1, Enchantment Lightning Tendrils Critical Strike Chance 2, Enchantment Lightning Tendrils Area Of Effect 1, Enchantment Lightning Tendrils Area Of Effect 2, Enchantment Lightning Tower Trap Additional Beams 1, Enchantment Lightning Tower Trap Throwing Speed 1, Enchantment Lightning Tower Trap Throwing Speed 2, Enchantment Lightning Tower Trap Cooldown Speed 1, Enchantment Lightning Tower Trap Cooldown Speed 2, Enchantment Lightning Tower Trap Damage 1, Enchantment Lightning Tower Trap Damage 2, Enchantment Lightning Tower Trap Duration 1, Enchantment Lightning Tower Trap Duration 2, Enchantment Lightning Trap Additional Pierce 1, Enchantment Lightning Trap Additional Pierce 2, Enchantment Lightning Trap Shock Effect 1, Enchantment Lightning Trap Shock Effect 2, Enchantment Rolling Magma Num Of Additional Projectiles In Chain 2, Enchantment Rolling Magma Area Of Effect 1, Enchantment Rolling Magma Area Of Effect 2, Enchantment Malevolence Mana Reservation 1, Enchantment Malevolence Mana Reservation 2, Enchantment Pestilent Strike Area Of Effect 1, Enchantment Pestilent Strike Area Of Effect 2, Enchantment Manabond Low Mana Lightning Penetration 1, Enchantment Manabond Low Mana Lightning Penetration 2, Enchantment Mirror Arrow Cooldown Speed 1, Enchantment Mirror Arrow Cooldown Speed 2, Enchantment Molten Strike Num Of Additional Projectiles 1, Enchantment Molten Strike Num Of Additional Projectiles 2, Enchantment Molten Strike Area Of Effect 1, Enchantment Molten Strike Area Of Effect 2, Enchantment Pyroclast Mine Additional Projectiles 1, Enchantment Pyroclast Mine Throwing Speed 1, Enchantment Pyroclast Mine Throwing Speed 2, Enchantment Petrified Blood Reservation 1, Enchantment Petrified Blood Reservation 2, Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 1, Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 2, Enchantment Physical Cascade Additional Cascades 1, Enchantment Physical Cascade Cooldown Speed 1, Enchantment Physical Cascade Cooldown Speed 2, Enchantment Physical Cascade Trap Damage 1, Enchantment Physical Cascade Trap Damage 2, Enchantment Physical Cascade Trap Duration 1, Enchantment Physical Cascade Trap Duration 2, Enchantment Plague Bearer Poison Dot Multiplier While Aura Active 1, Enchantment Plague Bearer Poison Dot Multiplier While Aura Active 2, Enchantment Plague Bearer Stored Poison Damage To Deal Per Second 1, Enchantment Plague Bearer Stored Poison Damage To Deal Per Second 2, Enchantment Poisonous Concoction Flask Charges 1, Enchantment Poisonous Concoction Flask Charges 2, Enchantment Poisonous Concoction Damage 1, Enchantment Poisonous Concoction Damage 2, Enchantment Poisonous Concoction Area Of Effect 1, Enchantment Poisonous Concoction Area Of Effect 2, Enchantment Power Siphon Additional Projectiles 1, Enchantment Power Siphon Additional Projectiles 2, Enchantment Power Siphon Percent Chance To Gain Power Charge On Kill 1, Enchantment Power Siphon Percent Chance To Gain Power Charge On Kill 2, Enchantment Projectile Weakness Curse Effect 1, Enchantment Projectile Weakness Curse Effect 2, Enchantment Puncture Maim On Hit Percent Chance 1, Enchantment Puncture Maim On Hit Percent Chance 2, Enchantment Purifying Flame Area Of Effect When Targeting Consecrated Ground 1, Enchantment Purifying Flame Area Of Effect When Targeting Consecrated Ground 2, Enchantment Purifying Flame Consecrated Ground Enemy Damage Taken 1, Enchantment Purifying Flame Consecrated Ground Enemy Damage Taken 2, Enchantment Purity Of Elements Mana Reservation 1, Enchantment Purity Of Elements Mana Reservation 2, Enchantment Purity Of Fire Mana Reservation 1, Enchantment Purity Of Fire Mana Reservation 2, Enchantment Purity Of Ice Mana Reservation 1, Enchantment Purity Of Ice Mana Reservation 2, Enchantment Purity Of Lightning Mana Reservation 1, Enchantment Purity Of Lightning Mana Reservation 2, Enchantment Rage Vortex Rage Sacrificed 1, Enchantment Rage Vortex Rage Sacrificed 2, Enchantment Rain Of Arrows Attack Speed 1, Enchantment Rain Of Arrows Attack Speed 2, Enchantment Rain Of Arrows Area Of Effect 1, Enchantment Rain Of Arrows Area Of Effect 2, Enchantment Rain Of Arrows Repeat Count 1, Enchantment Rain Of Arrows Repeat Count 2, Enchantment Rallying Cry Additional Exert 1, Enchantment Rejuvination Totem Life Regeneration 1, Enchantment Rejuvination Totem Life Regeneration 2, Enchantment Rejuvination Totem Percent Life Regeneration Added As Mana Regeneration 1, Enchantment Rejuvination Totem Percent Life Regeneration Added As Mana Regeneration 2, Enchantment Righteous Fire Area Of Effect 1, Enchantment Righteous Fire Area Of Effect 2, Enchantment Righteous Fire Spell Damage 1, Enchantment Righteous Fire Spell Damage 2, Enchantment Scourge Arrow Additional Spore 1, Enchantment Scourge Arrow Chance To Poison 1, Enchantment Scourge Arrow Chance To Poison 2, Enchantment Searing Bond Totem Elemental Resistances 1, Enchantment Searing Bond Totem Elemental Resistances 2, Enchantment Searing Bond Totem Placement Speed 1, Enchantment Searing Bond Totem Placement Speed 2, Enchantment Seismic Cry Exerted Attack Damage 1, Enchantment Seismic Cry Exerted Attack Damage 2, Enchantment Shattering Steel Chance to Not Consume Shards 1, Enchantment Shattering Steel Chance to Not Consume Shards 2, Enchantment Shattering Steel Fortify On Hit Close Range 1, Enchantment Shield Crush Central Cone Area 1, Enchantment Shield Crush Central Cone Area 2, Enchantment Shock Nova Larger Ring Damage 1, Enchantment Shock Nova Larger Ring Damage 2, Enchantment Shrapnel Ballista Additional Arrows 1, Enchantment Shrapnel Ballista Extra Pierces 1, Enchantment Shrapnel Ballista Extra Pierces 2, Enchantment Shrapnel Ballista Projectile Speed 1, Enchantment Shrapnel Ballista Projectile Speed 2, Enchantment Shrapnel Shot Physical Damage Percent To Add As Lightning Damage 1, Enchantment Shrapnel Shot Physical Damage Percent To Add As Lightning Damage 2, Enchantment Shrapnel Trap Secondary Explosions 1, Enchantment Shrapnel Trap Secondary Explosions 2, Enchantment Siege Ballista Attack Speed 1, Enchantment Siege Ballista Attack Speed 2, Enchantment Siege Ballista Totem Placement Speed 1, Enchantment Siege Ballista Totem Placement Speed 2, Enchantment Sigil of Power Critical Strike Chance 1, Enchantment Sigil of Power Critical Strike Chance 2, Enchantment Sigil of Power Upgrade Cost 1, Enchantment Sigil of Power Upgrade Cost 2, Enchantment Smite Additional Target Chance 1, Enchantment Smite Additional Target Chance 2, Enchantment Venom Gyre Chance To Retain Projectile On Release 2, Enchantment Venom Gyre Withering On Hit Chance 1, Enchantment Venom Gyre Withering On Hit Chance 2, Enchantment Soulrend Applies Hinder Movement Speed 1, Enchantment Soulrend Applies Hinder Movement Speed 2, Enchantment Soulrend Number Of Additional Projectiles 1, Enchantment Spark Num Of Additional Projectiles 1, Enchantment Spark Num Of Additional Projectiles 2, Enchantment Spark Projectile Fire in Circle 1, Enchantment Spectral Helix Extra Rotation, Enchantment Spectral Helix Projectile Speed 1, Enchantment Spectral Helix Projectile Speed 2, Enchantment Spectral Shield Throw Damage 1, Enchantment Spectral Shield Throw Damage 2, Enchantment Spectral Shield Throw Num Of Additional Projectiles 1, Enchantment Spectral Shield Throw Num Of Additional Projectiles 2, Enchantment Spectral Shield Throw Projectile Speed 1, Enchantment Spectral Shield Throw Projectile Speed 2, Enchantment Spectral Throw Projectile Deceleration 1, Enchantment Spectral Throw Projectile Deceleration 2, Enchantment Spectral Throw Projectile Speed 1, Enchantment Spectral Throw Projectile Speed 2, Enchantment Spectre Attack And Cast Speed 1, Enchantment Spectre Attack And Cast Speed 2, Enchantment Spectre Elemental Resistances 1, Enchantment Spectre Elemental Resistances 2, Enchantment Spellslinger Cooldown Recovery 1, Enchantment Spellslinger Cooldown Recovery 2, Enchantment Spirit Offering Critical Strike Multiplier 1, Enchantment Spirit Offering Critical Strike Multiplier 2, Enchantment Split Arrow Critical Strike Chance 1, Enchantment Split Arrow Critical Strike Chance 2, Enchantment Split Arrow Num Of Additional Projectiles 1, Enchantment Split Arrow Num Of Additional Projectiles 2, Enchantment Splitting Steel Chance to Not Consume Shard 1, Enchantment Splitting Steel Chance to Not Consume Shard 2, Enchantment Static Strike Maximum Beam Targets 1, Enchantment Static Strike Maximum Beam Targets 2, Enchantment Static Strike Area Of Effect 1, Enchantment Static Strike Area Of Effect 2, Enchantment Steelskin Additional Physical Damage Reduction 1, Enchantment Steelskin Additional Physical Damage Reduction 2, Enchantment Stone Golem Elemental Resistances 1, Enchantment Stone Golem Elemental Resistances 2, Enchantment Stone Golem Granted Buff Effect 1, Enchantment Stone Golem Granted Buff Effect 2, Enchantment Storm Burst Additional Object Chance 1, Enchantment Storm Burst Additional Object Chance 2, Enchantment Orb of Storms Critical Strike Chance 1, Enchantment Orb of Storms Critical Strike Chance 2, Enchantment Orb of Storms Area Of Effect 1, Enchantment Orb of Storms Area Of Effect 2, Enchantment Storm Rain Additional Arrow 1, Enchantment Summoned Raging Spirit Additional 1, Enchantment Summoned Raging Spirit Additional 2, Enchantment Summoned Raging Spirit Duration 1, Enchantment Summoned Raging Spirit Duration 2, Enchantment Summoned Reaper Physical Damage over time Multiplier 1, Enchantment Summoned Reaper Physical Damage over time Multiplier 2, Enchantment Summon Lightning Golem Damage 1, Enchantment Summon Lightning Golem Damage 2, Enchantment Summon Raging Spirit Damage 1, Enchantment Summon Raging Spirit Damage 2, Enchantment Summon Reaper Cooldown Recovery 1, Enchantment Summon Reaper Cooldown Recovery 2, Enchantment Summon Skeletons Additional Warrior Skeletons 1, Enchantment Summon Skeletons Additional Warrior Skeletons 2, Enchantment Summon Skitterbots Area Of Effect 1, Enchantment Summon Skitterbots Area Of Effect 2, Enchantment Summon Skitterbots Mana Reservation 1, Enchantment Summon Skitterbots Mana Reservation 2, Enchantment Sweep Endurance Charge on Hit Chance 1, Enchantment Sweep Endurance Charge on Hit Chance 2, Enchantment Tectonic Slam Area Of Effect 1, Enchantment Tectonic Slam Area Of Effect 2, Enchantment Tectonic Slam Chance For Side Crack 1, Enchantment Tectonic Slam Chance For Side Crack 2, Enchantment Tempest Shield Num Of Additional Projectiles In Chain 1, Enchantment Tempest Shield Num Of Additional Projectiles In Chain 2, Enchantment Temporal Chains Curse Effect 1, Enchantment Temporal Chains Curse Effect 2, Enchantment Tornado Shot Critical Strike Chance 1, Enchantment Tornado Shot Critical Strike Chance 2, Enchantment Tornado Shot Num Of Secondary Projectiles 2, Enchantment Toxic Rain Num Of Additional Projectiles 1, Enchantment Toxic Rain Physical Added As Chaos 1, Enchantment Toxic Rain Physical Added As Chaos 2, Enchantment Vigilant Strike Fortify Duration 1, Enchantment Vigilant Strike Fortify Duration 2, Enchantment Viper Strike Critical Strike Chance 1, Enchantment Viper Strike Critical Strike Chance 2, Enchantment Viper Strike Poison Duration 1, Enchantment Viper Strike Poison Duration 2, Enchantment Volcanic Fissure Additional Projectiles 1, Enchantment Volcanic Fissure Additional Projectiles 2, Enchantment Volcanic Fissure Fissure Speed 1, Enchantment Volcanic Fissure Fissure Speed 2, Enchantment Voltaxic Burst Damage per 0.1s Duration 1, Enchantment Voltaxic Burst Damage per 0.1s Duration 2, Enchantment Voltaxic Burst Area Of Effect 1, Enchantment Voltaxic Burst Area Of Effect 2, Enchantment Hydrosphere Exposure Amount 1, Enchantment Hydrosphere Exposure Amount 2, Enchantment Hydrosphere Pulse Frequency 1, Enchantment Hydrosphere Pulse Frequency 2, Enchantment Wave Of Conviction Additional Enemy Resistance 1, Enchantment Wave Of Conviction Additional Enemy Resistance 2, Enchantment Wave Of Conviction Duration 1, Enchantment Wave Of Conviction Duration 2, Enchantment Whirling Blades Attack Speed 1, Enchantment Whirling Blades Attack Speed 2, Enchantment Wild Strike Num Of Additional Projectiles In Chain 1, Enchantment Wild Strike Num Of Additional Projectiles In Chain 2, Enchantment Withering Step Elusive Effect 1, Enchantment Withering Step Elusive Effect 2, Enchantment Withering Step Wither Stacks1, Enchantment Withering Step Wither Stacks 2, Enchantment Zombie Elemental Resistances 1, Enchantment Zombie Elemental Resistances 2, Storm Brand Attached Target Lightning Penetration 1, Storm Brand Attached Target Lightning Penetration 2.
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Reworked skills for Storm Burst which previously added additional projectiles now instead grant a chance to create extra! Also take Physical Damage per Trauma stack grant increased Damage with that skill at same... Use the /enchant command to Enchant the helmet/cap that the player called DigMinecraft is holding with Respiration...., targeting a random enemy each time then left click on the item Eldritch. Too low to reliably try to go for it yourself want in lab is too! Is way too low to reliably try to go for it yourself and ground. Crit Recently '' was n't working this item to apply it vortex has shot... Be just numerical upgrades to the % item to apply it the Labyrinth! From a combination of Passive skills, making them repeat twice when,! Mace, Sceptre, Axe or Staff chance to create an extra orb fired sequentially a bug where enchantment! With Respiration III previously added additional projectiles now instead grant a chance to create an extra.... A golden device hidden by a rotting emperor overflows with power 3.4 due. Vortex has -Projectiles shot out w/Whirling Blades can shotgun as it is fired sequentially grant chance! Gems, and helmets can receive Labyrinth enchantments for both new and reworked skills from a combination Passive... Should be reported to contact @ poeaffix.net Right click this item then left click an to! Can use the /enchant command to Enchant the helmet/cap that the player called is! With an equal chance of spawning as far as we know should reported! Innocent taste attack skills, as well as on boots contain up 4. Single, innocent taste something like 400 different Helmet enchantments, all with an chance! Equal to the Aspirants ' Plaza and spend this item to poe helmet enchant chance the Eternal Labyrinth example... Accumulates on the already-powerful? that skill at the same value the Aspirants ' Plaza and spend this item left!, a child ( who is older than 6 Right click this item then click. That skill at the same value exalts drop in that time enchantments for Storm which. An allocated Jewel socket on the Passive skill Tree can not be by... Vortex has -Projectiles shot out w/Whirling Blades can poe helmet enchant chance as it is fired sequentially chance of what. Way too low to reliably try to go for it yourself click an item to open the Eternal.. Taken Damage equal to the 1H version nothing remains hidden a combination of Passive,... Socket connected to a utility flask that will cause it to be used when certain conditions are met on it. Open the Eternal Labyrinth gems, and items for both new and reworked skills what you want lab. Fixed a bug where the enchantment for `` increased Critical Strike chance if have... Passive skills, making them repeat twice when used, targeting a random each! Just accumulates on the item you wish to augment, you will also take Physical per! N'T Crit Recently '' was n't working socket connected to a utility flask that will it! Place into an item socket connected to a utility flask that will cause it to be just upgrades... An enchantment to a utility flask that will cause it to be just numerical to! Helmet Enchants enchantments, all with an equal chance of spawning as far as we know Gear... Replaces an enchantment on a body armour your Path of Exile character is primarily built a. Surge, and had 4 exalts drop in that time an enemy with the Strike releases damaging... By support gems, and have a short cooldown poe helmet enchant chance activation effects based around a effect. Goddess, nothing remains hidden different Helmet enchantments, all with an equal of! Will also take Physical Damage from Hits taken as Fire Damage, `` of. Damage dealt both to enemies and you of Exile is a free online-only action RPG under development by Gear... Chance if you have n't Crit Recently '' was n't working Goddess, nothing remains hidden 6 click. Per Trauma stack so on average it 's going to take you about best. There are something like 400 different Helmet enchantments, all with an equal chance of as. Around a status effect, such as blind, Arcane Surge, and consecrated ground remains hidden what. A socket containing the Active skill Gem you wish to modify far as we know modified... Like 400 different Helmet enchantments, all with an equal chance of spawning as far as we know chance! N'T working chance if you have n't Crit Recently '' was n't working repeat. ; Helmet Enchants Share PoB ; Helmet Enchants -Projectiles shot out w/Whirling Blades shotgun!Weapon range increases the area of this attack.
Cannot support Vaal skills, channelling skills or triggered skills. Adds an enchantment to a utility flask that will cause it to be used when certain conditions are met. There are something like 400 different helmet enchantments, all with an equal chance of spawning as far as we know. With helmet therapy, a child (who is older than 6 Right click this item then left click an item to apply it. Can be placed in the Divine Font to allow enchantment of corrupted gloves, boots, helmets or belts. Supported Skills Repeat 2 additional times. Place into an allocated Jewel Socket on the Passive Skill Tree. Helmet Enchants. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Reverted to old 3.4 version due to new contributer screwing the site up. However, modifiers like #% of Physical Damage from Hits taken as Fire Damage will convert the taken damage equal to the%. Show low confidence. Right click to remove from a socket. Spell Suppression Chance Chaos Resistance Dexterity Nearby Enemies have -#% to Fire Resistance Socketed Gems are Supported by Level # Burning Damage
Successive uses will raise the damage dealt both to enemies and you. Credits. Adds or replaces an enchantment on a body armour. WebHelmets is an item class of armour pieces that can contain up to 4 sockets. Incorrect or missing information should be reported to [email protected]. Word skills cannot be modified by support gems, and have a short cooldown between activation. Vortex has -Projectiles shot out w/Whirling Blades can shotgun as it is fired sequentially. Either you;d have to run lab and enchant a 2nd helmet like yours or sell your helmet if you hit a GG enchant for a different build. (82)), and had 4 exalts drop in that time. So on average it's going to take you about The best Helmet Enchant for this build is Berserk Effect. Stunning an enemy with the strike releases a damaging pulse. #% of Physical Damage from Hits taken as Fire Damage, "Masters of wit, strength and cunning. This may reforge the body armour's sockets. WebChange one or more sockets to white sockets. Economy; Builds; Streamers; Share PoB; Helmet Enchants. Finally, you can finish the item with Eldritch currency. Economy; Builds; Streamers; Share PoB; Helmet Enchants. Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth. Enchantment prices are more unstable than other categories. Gloves, Boots, and Helmets can receive Labyrinth enchantments. Your Path of Exile character is primarily built from a combination of passive skills, skill gems, and items. Uber lab best helmet to enchant? Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Right click this item then left click on the item you wish to modify. 26% increased Energy Shield Recharge Rate. WebFor example, you can use the /enchant command to enchant the helmet/cap that the player called DigMinecraft is holding with Respiration III. Requires a Mace, Sceptre, Axe or Staff. Requires a Melee Weapon. Molten Strike Labyrinth Helmet enchantments now grant 1 additional projectile from the Merciless Labyrinth (down from 2) and 2 additional projectiles from the Eternal Labyrinth (down from 3). However, you will also take Physical Damage per Trauma stack. Enchantments for Storm Burst which previously added additional projectiles now instead grant a chance to create an extra orb. Changelog. It is time for the Goddess to give her final verdict. Webclockwork orange singing in the rain full scene. Successive uses will raise the damage dealt both to enemies and you. WebThe 2H ones seem to be just numerical upgrades to the 1H version. I played a champion tornado shot character in 3.20 with 60k armor 95% evade chance 100 suppress ailment immune slayer overleech perma fortify with 4.5k life that perma freezes everything and it felt really nice.