lost lands 4 walkthrough

Place the STONE FLOWER (N); take the FLASK (O) and GLASS PIPE (P). Use the PICK on the wall; take the 2nd COIN (W). Open the compartment (J), place the HANDLE (K). Use the KEY and take the PAGE and MOUNTAIN GEAR (J). Place the SEEDS (G); take the SNAKE FIGURINE (H). Place the MEDALLION (C); take the URN OF ASHES (D). Connect all the puzzle pieces correctly to solve the mini game. Take the COMPASS (O) and SUSANS BODY (P). * Place the TRACING PAPER (V); use the coal (W), and take the PUNCH CARD. Place theShips Wheelonto the stone column to the right. Place the PETRIFIED EYE (X); pull the rope (Y). Use the HAMMER and take the MAMMOTH BRAIN and WATER SYMBOL (M). Insert the 8Monk Figurinesinto the tower door. Arrange the symbols correctly (L); read the note (M). Below youll find the final section (part 4) of our Lost Lands 3, The Golden Curse, Examine the door to trigger a puzzle (H). Use the DROPPER in the plant; receive a PITCHER PLANT NECTAR (L). Exit this area for now and return to the start of the level. Click on (J); receive a TILE. * Employ the adrenaline vial(O); bring the drowsy flower and fragments (P). Open the mold; use the BOTTLE OF COLD WATER (J). It's time to begin your journey to help a ghost captain and save the world. Use theLeather Sackto retrieve theAshes. Place the LENS (D); take the LIGHT-FILLED LENS (E). The gameplay of this game is remarkable. Use the FISH and SHARP KNIFE (N); receive the MOLLUSK. * Employ the empty flask (V); obtain the vial of vampire blood. Use the LOADED CROSSBOW on the gangplank (A). Talk to the man (Y); you receive the MOSAIC FRAGMENT. Use theGaftto open the trap door located in the top left of the room. Use theGlovein order to connect theCrystal. Push the rock, open the bag, move the cloth and take the PLANET MODEL, SMALL BOX, and NEEDLES (P). Mini-game solution 2: (E-1)-(F-2)-(I-5)-(G-3)-(H-4)-(G-6)-(H-7). Remove the stones, open the box, and take the SYMBOL (G). Hit the return button once and move to the right. Your best tricks will help you in the search. Use the DYNAMITE and TORCH in the hole (X). Women's Murder Club: A Darker Shade of Grey Game Walkthrough, Mae Q'West and the Sign of the Stars Walkthrough. Click theWooden Handleto reveal aWooden Plank. Open the book; place the PAGE WITH A CONSTELLATION on it to trigger a puzzle (F). Click on theLanternto the left of the moose head to retrieve aBlue Energy Sphere. * Grab the rock 1/5 and seat the rock pill (B). Use yourSawon the branches to the bottom left in order to retrieve the 8thMonk Figurine. Talk to the man (M); you acquire the RUNE. Place theHorninto the statue to receive aPuzzle. Collect the PETRIFIED EYE with the HAMMER (W). Look at the compartment and retrieve theStone of Fire. Pick up theLadderfrom the base of the cottage. * Seize the HAND and examine the character (D). Place the LIT CANDLE (U); take the BEAVER TAIL (V). * Seat the stone dish and carry the jar (R). Solution: G-K-J-I-M-J-K-L-M-J-G-H-I-J-G-K-J-M-L-K-J-G-H-I-M-J-G-H-I-M-J-G-H-I-M-J-G-I-J-M-L-K-G-J-K-L-M-J-I-M-J. Fork. Use the MACHETE, push the crate, and take the CART (N). Place the JAR OF FLIES (G) to acquire the SNAKE IN A JAR. Select the MEDALLION twice; receive the TURTLE FIGURINE. Select the device (I); take the PLANKS (J). Use the ANTIPHILOSOPHER'S POWDER on the demon (E). Push in both swords (Z); take the 3rd BAS-RELIEF PIECE (A). Enter the correct code (Y); take the PRECIOUS STONE (Z). Place the COLORFUL THREADS (green) and NEEDLE (A). * Unfold the TRACING PAPER; take the KEY and TRACING PAPER. The traditional adventure game requires users to invest a lot of time in order to amass their wealth, abilities, and skills in the game, which is both a feature and fun of the game, but at the same time, the accumulation process will inevitably make people feel exhausted. Potion preparation: 1-2-3-4-5-6-MOONDUST-7-8-7-GOLD ORE-9-10-9-DIVINE TREE FLOWERS-11-12-11-13-14-15. Use STEPS on (F). Take the KEY RING (A); select the board (B). The TURTLE FIGURINE is yours if you choose the MEDALLION twice. A short video will play, and then Maaron will appear. The four evil horsemen have returned to finish off the Lost Lands. Lost Lands The Four Horsemen Monk Figurines. Once Maaron has left, search the room for important items. Solution: Ex4-Ix2-G-I-Gx5-F-G-F-G-F-Gx2-F-Hx5-G-Fx4-Jx2. Use theMagnifying Glassto reveal thePuzzle Codeof the locked box. Click on theCannonand use theHammerto retrieve aCork. Select the torch 3x to receive a TORCH (G). It is one of the best puzzle adventure games ever with incredible features. Move the hand; take the MOSAIC FRAGMENT (K). Be sure to click on the flowers and collect theCircle Selectorhidden underneath them. This guide wont include screenshots of the HOPs, but it will note when theyre available and what youll get as an inventory reward. * Turn the switch (T) and take the WHALE OIL (U); insert the HALF-MOON and take the PICK-AXE (V). * Spot the tea leaves (W); unlock the gate and utilize the wood shaving (X). Retrieve theHunters Star, examine theNote, and then place theHunters Starinto the pedestal. Select the fastener (C) and pull the lever (D). * Place the BROKEN LENS on the CLAY, assemble the pieces, and take the GLASS IN THE CLAY. Leave the room after you have inspected it. Place the PICTURE on the wall to trigger a puzzle (W). Use the KEY on the padlock; remove it and enter (P). WebWalk back. Remove the wood; insert the 3 WOODEN DISCS in the slots to trigger a puzzle (G). Click on the tree to the right and let theSnakeloose to scare away the scorpion. Speak to Uri (Q). Put the mortar (H) on the burner (blue); use the PURPLE ESSENCE (purple). Solution: K-leftx3-L-right-M-leftx3-K-rightx6-L-leftx5-M-right-K-leftx5-L-rightx4-M-rightx2-K-rightx2-L-rightx2-M-leftx4-K-left-L-right-M-left-K-rightx3-L-leftx5-M-rightx7-K-left-L-right-M-leftx3-K-rightx3-L-leftx2-M-rightx2. Place the HAMMER in the statue's hands (N). * Place the SMALL BOX and open it (Q); use the NEEDLES (R) and take the THERMITE CASKET. Place the STONE PLATE and take the JAR WITH SAND (R). Use the MACHETE and take the GARDEN SHEARS and NAILS (D). Once the mini game is completed correctly, you will receive theFresco Detail.

Select the JAR WITH SAND twice; receive the EMPTY JAR and take the STONE CROWN. Place the snakes in the correct positions in order to solve this puzzle. Werewolf house. Place the WHEEL on the axle (X); use the MALLET on it. * Solution: (O-left)-(O-down)-(M-left)-(M-down)-(M-right)-(P-down)-(P-left)-(N-right)-(N-up)-(O-up). * Withdraw the rocks, unlock the crate, and put up the symbol (G). Arrange the statues per the clues in your journal. Place theMedallioninto the statues belt. * Position the PIECE (O) and have fun with the HOP. Later, this chest was dug up by a researcher, picked up a coin, and turned to stone.

Give the DWARF SHIELD to the centaur (V); you receive the CRYSTAL KEY. Place the FISH FIGURINE on the box; select it to trigger a puzzle (N). Click on theRopeand then hit return twice. Select the scroll (3) for your task list. Legendary Tales 1: Stolen Life (Bonus Chapter) , Darkness and Flame 4: Enemy in Reflection (Bonus Chapter) , Darkness and Flame 3: The Dark Side (Bonus Chapter) , Lost Lands 4: The Wanderer Bonus Chapter Walkthrough, Legendary Tales 1: Stolen Life Bonus Chapter Walkthrough, Darkness and Flame 4: Enemy in Reflection Bonus Chapter Walkthrough, Darkness and Flame 3: The Dark Side Bonus Chapter Walkthrough, Darkness and Flame 2: Missing Memories Bonus Chapter Walkthrough, Darkness and Flame 1: Born of Fire Bonus Chapter Walkthrough. Locate theKnife Blade, which is impaled into a piece of paper on a tree stump. Solution: C-J, B-F, A-D, F-A, D-N, E-F, N-E, J-D, K-B, L-C, M-N, D-M, F-L, G-K, H-J, I-D, N-I, J-H, C-J, B-G, J-B and D-C. Use the STICK on the rock; note the clue (J). A mini game will begin once theStopcockis inserted. In his dreams, the captain has traveled to many worlds, and every time he visits, the worlds he traveled through experienced terrible disasters. Insert theKeyinto the wooden door to the right. Place the GLASS PIPE (Q) and FLASK (R) to acquire the CACTUS JUICE. Place the 7 ROSEBUDS and ACONITE in the mortar (W); select the pestle (X). Take the SCREWDRIVER (K) and ROLLER-SHAPED SEAL (L). Place the MOSAIC PIECE on the mosaic to trigger a puzzle (U). Fasten theTapestryto the post to the right. Move the skeletons hand to collect theMosaic Fragment. Use the map (1) to check objective locations and fast travel to previously unlocked locations. The magic gloves can be obtained by using the BALLPOINT PEN, the code 4815162342, and confirmation (F). Use the NAILS and HAMMER (Z); take the TONGS (A). * Residence the dist (F) and use the twist to it (G); haul the grip (H).

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Exit the area and return to the broken down pirate ship. Lost Lands 4: The Wanderer (Bonus Chapter) Susan has just met the captain of the Gray Flounder, who explains that the ship is not real, the giant octopus brought her on board is not real, even the captain himself is not real. Retrieve theGearfrom the base of the statue. * Grab the SAW (L); peel off the arrow (M). D, then three times on the phone, then the plug (E). Hit return once, and then use theCrowbarto pry free the boards in order to reveal a hidden items area. Open the door and zoom in to access a HOP (I). Solution: B, A, G, A, G, F, D, E, D, C and E. Place the CONTINENT FIGURE on the globe; take the CROSS-SHAPED KEY (Y). Walk forward. Place the 4 EMERALDS in the slots to trigger a puzzle (V). Open the compartment; place the RED STONE (X).

Take the diary and place the CELL PHONE (C). Also Checkout: Escape Games Fear House Walkthrough. Take the LADDER (A) and MONK FIGURINE 1/8 (B). Grab theMonoclefrom the skull of the skeleton. Click on (K). Move 4 coins from the left scale to the right; place the LENS in the top (Q). Bonus. Read the document about Maaron the Hermit. Solve puzzle (Y). Congratulations! Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Place thePetrified Eyeinto the guillotine and click the rope. Use theTongsto retrieve theTower Figurinefrom the campfire. lands lost walkthrough Open the chest and take the note, KEY, and SNAKE FIGURINE (C). * Slash the drowsy flower with the primitive knife; accept the drowsy flower roots and put up the dozing blooms. Collect theFlywheeland theGlove, and attach theLeverto theTriggernearby to start a minigame. Place the BUBBLE (J) and BASKET OF BERRIES (K); pound the berries (L). Grab theCrowbar, click on theStones, and then retrieve theMedallionand theSieve. Swap any two pieces to complete the image (T). Place the BOOK on the shelf to trigger a puzzle (H). Solution: Cx3, B, A, Cx4, B, A, Cx4, B, A, Cx3, B, A, C, B and A. Zoom into the debris to access a HOP (L). Place the STONE CROWN (Z), STONE BOOK (A), and STONE SICKLE (B); take the SKULL (purple). Use the KEY (J); take the CHIMERA HEAD (K). A step by step video guide and also full walkthrough by youtuber GameOne (?) This will trigger a mini game. WebUse the telescope. You have to fight the troubles ahead and improve your quest. Talk to Taulin and give him the COMPASS (D), receive the CHIEFTAINS STAFF. Use the pestle on the bowl (B); place the LIVING STONE and LUNAR TEARS in it. Use the LONG CLUB (C); receive the STEERING WHEEL. ASpearwill be revealed, and you can use it to retrieve aMosaic Fragmentfrom the Canvashanging above. Take the Jerrycan (11a), take the red lid off the generator (11b), and use the jerrycan to fill it up. Place theMonoclein front of theDynamite.