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I went with Influence for the reduced annexation cost (had a lot of vassals), but exploration makes some sense, as others have said. Assuming you get all that done before Ottomans/Mamluks fight you should be at ~21-23 force limit with 2 okayish vassals and should be able to DoW Mamluks for Alexandria when they're at war with Ottomans or QQ. While our nation's greatest history is based on the great King Menelik and Queen of Sheba, we have a history even older than the stories of these two legends. Semien - Europa Universalis 4 Wiki Semien This is a compilation and strategy article for Semien. All rights reserved. A good thing to remember is that just having enormous stacks of boats and gun carrying peasants gives you two pretty big advantages: First, it discourages the enemy (Kebab in this case) from attacking you. These 2 are fairly self explanatory, you're mainly using vassals because aside from QQ, not many people are able to be allied easily due to distance. Quality has too many duds (weak naval stuff), and as for Quantity, well, you won't be able to afford a larger than normal army in the early stages, and I think you're better off maximizing your odds of winning any one battle than throwing wave after wave of men at the problem. We should recruit more of these fierce warriors and train them to perfection. Still, there is always room for improvement. It would be best to expand rapidly before you fall behind in tech and while you can still take advantage of your 6/5/5 ruler for coring/annexation, but if you can't convert Muslim land efficiently, you're going to have problems doing that. The Horn of Africa houses many old kingdoms. But I guess the biggest problem in my thinking is the ottomans, they have crazy siege abilities and huge armies and big morale bonuses, and a border covered in high level high attrition forts might be the only thing that actually saves me from them. Trigger country event Establishment of a Permanent Capital. Until we found out what the Europeans are capable of. The only better thing in Ethiopia is the extra missionary for a one faith and I'll take reduced ae+warscore cost for province over a meager 10%CCR. Many of them rose and fell over the centuries, but none of them managed to ever unite the whole region. Once picked, a policy cannot be canceled for a duration of 10 years. This is how war and conquest work after all and usually the conquered people will adapt to their new overlords over time. Innovative will also help to stay on top of tech, among other bonuses (-.05 monthly war exhaustion is excellent). Arid drylands have a 20% development cost penalty, but you can completely offset it by fully unlocking economic ideas and making sure you adopt the encourage development state edict. Thanks. ethiopia eu4 There are also two event chains regarding relations with Portugal and the Mamluks. The type of the reduction depends on the affiliation of the idea group; for example, the Diplomatic idea group grants Diplomatic tech cost reduction. Initially, the closest feasible options are Comoros, Seychelles and Mauritius -- assuming the islands are free of European influence by the time Ethiopia is within colonial range. Ethiopia's events focus on imperial traditions. Without dramatic early territorial expansion, you'll only have rough and arid provinces with significant penalties to development costs to work with. Second, it increases your chances of getting an alliance with the Northern heretics, who, for all their failings in managing to see the true nature of Christ and God, are pretty damn good at distracting the Ottomans on their European front while you slowly fill the Nile Valley to the brim with the corpses of their main army. An unorthodox method for Ethiopian expansion is overseas colonization. Information, Frequently Asked Defensives extra attrition was awesome here. As Ethiopia I already get a huge boost to fort defense from being Coptic and from NI, so it's not like my forts are paper without defensive, and with scorched earth a lot of my mountainous lands are already pretty attrition-y for enemies. WebAn EU4 Aksum Guide where we form the nation of Aksum as Ethiopia by 1499 and also complete the entire Ethiopian mission tree added in EU4 Origins. Defensive also gives more AT from battles, which leads directly to even more morale. My typical ideas for Ethiopia are as follows, exploration, admin, (quantity if I need manpower, ottomans almost always take it too so it really helps against them). The trade in the Red Sea was once one of the most important trade nodes in the world. The Coptic faith has a strong connection to several Holy Sites in the world. However, the added ease from religious ideas, besides its other nice bonuses, means quicker conversions with fewer frills. 3.1 Cinematic trailers 4 Dev diaries 5 References Expansion features Rewrite history in a new immersion pack focusing on the empires of Africa. It begins its life with a very weak military and no allies, so it should be an easy conquest and well worth the -2 stability hit for declaring war without a casus belli. [1] This limit can be turned off in options before starting a game without disabling achievements. The mountain beside it is a perfect spot to defend, so build a castle there so Ottomans can't just walk through. So finished a Prester John + A Blessed Nation last a couple of days ago. However, this changed when the queen Gudit and her warriors of Semien sacked Aksum and murdered the Aksumite dynasty. If Sunni, the Ottomans, Persia and Morocco are excellent candidates, with Morocco having the added perk of also being eager to take Iberian territory from Portugal and/or Spain. Whichever one you go with, don't pick a military idea at all unless you can keep up on tech with points to spare. Ever since, the Red Sea is no longer as profitable as it once was - and due to the colonialism of the Europeans, it most likely will never be again. But I'm still not sure focusing on morale instead of better discipline is the best alternative. Whether going with Sunni or Coptic, Ethiopia can convert other provinces reasonably well without picking up religious ideas. It was last verified for, /Europa Universalis IV/common/defines.lua, It is still possible to revert to the old system by changing "AI_USES_HISTORICAL_IDEA_GROUPS" to 1 in, The weights and their modifiers are defined in, /Europa Universalis IV/common/ideas/00_basic_ideas.txt, PDXCON I don't often take a fourth, I'm just so compelled to take balanced ideas, but a fourth idea with defensive could be a good idea for Ethiopia. Idea groups for Ethiopia : r/eu4 6 yr. ago Posted by Callmecaesar1 Idea groups for Ethiopia I'm wondering what ideas would be best for an Ethiopia game I'm planning. Mechanics and flavor content are transcluded from other pages. While a Jewish Ethiopia may offer an appealing challenge for experienced players, a Coptic or Sunni Ethiopia provides the best opportunity for success. It resurrected the borders of an ancient empire and even surpassed them!

WebAn EU4 Aksum Guide where we form the nation of Aksum as Ethiopia by 1499 and also complete the entire Ethiopian mission tree added in EU4 Origins. We should teach this traitor a lesson and send his followers packing. The reduction can result in up to 14% for a fully unlocked idea group (without accounting for further reductions that may be applied from the ideas themselves). I was thinking religious, since hardly anyone else is coptic and I'll be able to deus vult everyone, but what else is a good choice? Ethiopian Contact with Europeans + Modernizing The other ideas you can choose depending on how's your game going, Administrative, Economic, Humanist are all great ideas(Exploration too if you want to colonize more), Diplomatic, Influence and Trade are the best Diplo ideas you have left, and I would recommend the Offensive as your second military idea group, Defensive as third. I started as Ethiopia and formed to see if it was worth forming or not.. Our realm was once the great Aksumite Empire, which reached from the deserts of Dongola all the way to the coast of Mukha in Yemen. Mechanics and flavor content are transcluded from other pages. There's a chance that that 15% is what swings important battles. [1]. Development with gold mines shud give u enough money to merc kebab to death. If Nubian is already an accepted culture, or if there are not enough slots, gain 100 diplomatic power instead. As a Coptic Nation, gain all 5 Blessings. Either Religious, or Quantity. If pan-African domination is the player's goal, securing this desert route is almost a necessary step. Press J to jump to the feed. But if it's not juuuust right, then, yeah, I'd say go for Offensive. - YouTube. Ambition: +25%National manpower modifier. Questions, Paradox Exploration is good too, but at first, just pick the colonist you don't need to fulfill the full idea set. Muslim nations in the Arabia and Persia regions such as Yemen, Hejaz, Persia and Qara Qoyunlu -- to say nothing of the mighty Ottomans -- will find becoming friendly with another Sunni nation far more appealing than a Coptic one. My strategy is to jump malmuks before ottomans and lock down everything west of Jerusalem.

New mission trees trace the ambitions of rulers and nations across the continent that gave birth to humanity, and the Jewish faith is given more depth. You don't need religious that much with the buff of the Coptic religion + you got event after capturing big cities like Alexandria that make conversion easier. Once cored, Ethiopia should be able to make colonial landfall somewhere on the Indonesian archipelago. Defensive is absolutely needed for pious Muslims with military ideas/national traditions. General money boosts and yearly inflation reduction combined with reduced construction costs means you'll be able to spam buildings and rapidly boost your midgame income, as well as forcelimit navy and manpower. Do you think that that wouldn't work? I'm not gonna claim to have the ultimate solution, but I did have the Ottos pretty much gobbled up by the mid 1600s and I wouldn't have changed any of it in retrospect. That being said, you won't be able to keep up with Ottomans hiring 40+ mercs constantly so even if you're at around the same level, you won't be able to get ahead of them easily. After the Songhai 1.32 patch, the new mission chains for Ethiopia are primarily focused around the liberation of the copts in the Middle East, the legacy of the Empire of Aksum and the contact with the Europeans. Clicking on a mission icon leads to the appropriate table row. Now we are finally ready to write a new chapter in history by taking the mantle of our forefathers and reclaiming their past glory. This is what I did, in order: 1. Our vassal Damot once used to be a state, which subjugated the Sultanate Shewa. If we want to maintain a religious unity we need to find a compromise for both groups. That morale from Defensive is nice, but I rarely feel I get much out of the group besides that and I much prefer Offensive's policies. Religious because deus vult is basically the imperialism cb against anykne not of your faith, and if you expand anywhere except into 2-4 of your minor neighbors you'll need that extra missionary and missionary power. Technology wasn't really of great concern for us. I don't know what's best to pick sense i've really never played in the area before.

Ethiopia - Europa Universalis 4 Wiki Ethiopia This is a compilation and strategy article for Ethiopia. I think colonialism cud work, just take longer. Ketilsen Sep 12, 2017 Jump to latest Follow Reply Forums Games Europa Universalis IV STOP! Their gold is invaluable to our country, but as long the local population is upset we cannot mine the gold there. 3.1 Cinematic trailers 4 Dev diaries 5 References Expansion features Rewrite history in a new immersion pack focusing on the empires of Africa. Ethiopiacan only form Aksum on completing the mission Surpass the Pastif the Origins DLC is enabled. While the Christian clergy has been extinguished in Antioch, it is still an important holy site for our faith. 2019, https://eu4.paradoxwikis.com/index.php?title=Idea_groups&oldid=149312, Articles with potentially outdated sections, Play Moving the capital is also beneficial for developing the costly to develop Ethiopian heartland by pillaging enemy capital and concentrating development from vassal and unstated territories. Our realm is religiously split between the Copts, the Jews and the Muslims. Aksum is a formable and releaseable nation that can be formed by any nation that is in the Tigray culture group, or have cores spawned by separatists. WebAksum is the new tag introduced in EU4 Origins DLC. All we need to do is reach their rich market one way or another. This is a list of missions for Ethiopia. Now that our realm has the means to produce ships, it is only natural that we do exactly this. WebJun 5, 2021 2.6K Dislike Share Zlewikk TV 97.9K subscribers Ethiopia is one of the most interesting nations in Africa. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. You should already be pretty ahead of everyone in force limit excluding Ottomans and maybe the Mamluks at this point. We must retake this ancient seat and restore the Christian authority in the Middle East. There is no more direct way to Mali, Timbuktu and other African powers, many of whom will be more than a little unfriendly upon your arrival to their borders. The conquest of Alexandria from the Mamluks (which will be a short-term goal after domination over the horn of Africa is achieved, as to not let the Ottomans seize control over the area, which will make the conquest of the holy site much more difficult) will unlock another Coptic blessing at your disposal. Once you dominate the Zanzibar trade node you can move your main trading port there and benefit massively from trade in the East. Mechanics and flavor content are transcluded from other pages. Askumite ideas are vastly superior imo. Unlocking an idea has a base idea cost of 400 monarch power[3] (the type of power depending on the idea group). Just remember to pick your battles well. On top of that, the low overall development of your provinces will greatly slow the rate of institution spread. Next, I'd pick an idea from the diplo column, unless your second ruler has a good military score, since you want to be sure you can keep up or a bit ahead in military tech. This page was last edited on 24 February 2023, at 23:41. on Paradox technology, Legal I would make them gather up in big stacks unable to carpet siege through always staying close (but not too close) with my army. Each nation can have up to 8 idea groups from a pool of 19 groups (only 18 are shown as the Aristocratic and Plutocratic idea groups are locked behind exclusive government reforms). They occur at regular intervals (5 years) based on the nation's idea groups (not all groups are on the same interval). Economic is good because your economy is terrible aside from gold mines so that without it may be hard to reach your army full size without deficit, to spread dev and struggle against inflation. COOKIE TIME We use cookies (sadly not the edible ones) to personalise content and ads, to provide social media features and to analyse our traffic. Defense gives you 20% fort defense for sieges that last longer + extra attrition for enemies combined with scorched earth on forts to wear their manpower down at a fairly reasonable speed. By idea 5 the Ottomans were utterly eliminated. Europa Universalis 4 Wiki Active Wikis AoW: PlanetfallCities: SkylinesCrusader Kings 3Empire of SinEuropa Universalis 4Hearts of Iron 4Imperator: RomePrison ArchitectStellarisSurviving MarsSurviving the AftermathVampire: The MasqueradeVictoria 3 Legacy Wikis This leads to a lack of religious unity, which makes any effort to centralize the state and overcome the issues near impossible. Exploration is great, though I was never able to get the colonialism institution to pop at my place (however a little hopping round Africa enabled me to get an early brazil, which boosts the adaptation of the institution in capital+ports). Your third idea should depend on how good your ruler is/if you're up to tech. Now, Europa Universalis IV is giving it the opportunity to become a powerhouse in its own right. Ethiopian Contact with Europeans + Modernizing I've got a idea myself, but y'all probably have Check and mate. Askumite ideas are vastly superior imo. It was last verified for. The empire of our ancestors might have fallen, but its legacy lives on in us - and thanks to that, we have the strength to not only restore, which has been destroyed so long ago, but also to surpass it! Information, Frequently Asked Aksumite ideas are better than 95% of tags, while Ethiopia's are pretty average, maybe a bit above average. Ethiopia Primary culture Amhara (Cushitic) Capital province Gonder (1224) Government Negusa Nagast Monarchy State religion Coptic Technology group East African Influence is because you can vassal feed like crazy in africa and arabic peninsula. We must ensure that none of these Europeans get ahead of us! Also, this is handy for when your conquering inevitably comes to a stalemate. While the loyalists of the Church of Alexandria believe that the day of rest should be observed on Sunday while the followers of Ewostatewos that both weekend days should be observed. 3. I usually go Kaffa -> Mehdri Bahri -> Vassalize Alodia + feed them Makuria -> Attack Adal/Release Harer+feed him whatever from Adal. The Ethiopian government starts with a unique Tier 1 reform called Negusa Nagast Monarchy. Europa Universalis IV First idea groups for Ethiopia? Everything about defensive helps with this strategy, from being able to field more forts, to taking less and giving more attrition, fielding larger stacks etc. The casus belli is great though. [5], Please help with verifying or updating this section. Press J to jump to the feed. Expansion and Exploration are good if you want to colonize- Exploration for the New World, Expansion for African/Asian provinces (I'd lean towards Expansion; Ethiopia can probably make bank off pulling Asian trade). Create an account to follow your favorite communities and start taking part in conversations. Ethiopia's ideas, their unique gov from the new dlc and the coptic religion all work together pretty well for conquest and conversion. Economic will help you stay on top of institutions and alleviate your financial concerns. - YouTube. Or Sicily. You also get morale which is pretty nice as you won't really lack discipline with the Ethiopian ideas and Coptic religion. The ability to give a boost to military (through manpower recovery (+10%) or discipline (+2.5%)), religion (through missionary strength (+1.5%)), or other aspects of the nation (through increased yearly legitimacy (+0.5) or reduced core creation cost (-10%) which is arguably one of the strongest points of the Coptic faith) based on the chosen holy site bonus allows Coptic Ethiopia to proliferate at a rapid pace, either through absorbing lesser countries or converting held provinces. What should I pick after? Go Religious, force Jewish rebels and then wage glorious religious war on everyone in your immediate vicinity. 3.1 Cinematic trailers 4 Dev diaries 5 References Expansion features Rewrite history in a new immersion pack focusing on the empires of Africa. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Our nation was able to see the efficiency and the brutality of the European armies in the past. Although its days have long passed thanks to the Muslim invaders and the warrior queen Gudit, its former capital, Aksum, still lives on. Note that Ethiopia's terrain poses an added challenge to this strategy, though. However, the church and a large part of the Coptic community suffer under foreign, infidel rule of the Mamluks. Idea groups for Ethiopia : r/eu4 6 yr. ago Posted by Callmecaesar1 Idea groups for Ethiopia I'm wondering what ideas would be best for an Ethiopia game I'm planning. Should the Ottoman threat be temporarily pacified, the Mamluks and all connected African territory beyond are ripe for the plundering -- especially if the Ottomans have decided to take a piece out of the Mamluks for themselves. on Paradox technology, Legal Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. For a military idea, they're all pretty reasonable, but I would probably go with either Defensive or Offensive. Religious partly for the casus belli, just as you say. The other ideas you can choose depending on how's your game going, Administrative, Economic, Humanist are all great ideas(Exploration too if you want to colonize more), Diplomatic, Influence and Trade are the best Diplo ideas you have left, and I would recommend the Offensive as your second military idea group, Defensive as third. It received the holy light of the Lord himself even! It is too slow of power building for my taste. Be warned: even a rapid expansion may not be quick enough to prevent a European power from taking the Cape and all the trade node fortunes that come with it. However, this option should not be disregarded either as it is extremely useful in the right circumstances. It's not a bad idea to have it for colonising the cape but if you haven't got all the gold provinces before your first idea group you've been twiddling your thumbs. Exploration is also awesome for Ethiopia because you can colonize the Cape, thus blocking off the Euros, and make Zanzibar into a pseudo-endnode, then you can colonize the Spice Islands, steer trade to Zanzibar, and become filthy rich. Actually depending on your MP situation, you could even pick Exploration 2nd. This requires going through a handful of stubborn, low development nations, many of whom will not be so keen to see foreign infidels gobbling up territory in their vicinity.

Mechanics and flavor content are transcluded from other pages. Defensive is also pretty good for Eithiopia ecauseof all your miuntain provinces. Its cultural union makes converting the land much easier, have low unrest, and gives a boost to tax income. Religious offensive is missionary strength vs heretics. Generally speaking the best idea sets are considered to be Administrative and Diplomatic, then one of Religious or Humanist (depending on if you want to convert provinces or live and let live; Religious also gives you a fantastic CB, especially for Ethiopia), and probably Trade and/or Influence. We should conquer the southern kingdoms and consolidate the Ethiopian region. Semien Primary culture Amhara (Cushitic) Capital province Semien (2771) Government Autocracy State religion Jewish Technology group East African Semien ideas Once settled, expansion opportunities abound with the Philippines, Australia, the Pacific islands and potentially even the Americas ripe for colonization.

We should conquer the southern kingdoms and consolidate the Ethiopian ideas and Coptic religion all work together pretty well conquest... The Ethiopian region that our realm is religiously split between the Copts, the low overall development of provinces. And start taking part in conversations other bonuses ( -.05 monthly war exhaustion is )... Discipline with the Ethiopian ideas and Coptic religion all work together pretty well conquest! 5 ], Please help with verifying or updating this section Ethiopia provides best... Form Aksum on completing the mission Surpass the Pastif the Origins DLC is enabled best pick. Sense I 've got a idea myself, but I would probably with. To do is reach their rich market one way or another rule of the Lord himself even this can. Also help to stay on top of institutions and alleviate your financial concerns DLC and the faith. -.05 monthly war exhaustion is excellent ) note that Ethiopia 's ideas their... 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I 've really never played in the world not mine the gold there interesting nations Africa! Strategy is to jump malmuks before Ottomans and maybe the Mamluks AT this.. Jump to latest Follow Reply Forums Games Europa Universalis IV is giving it the opportunity to a... Gain all 5 Blessings for the casus belli, just take longer - Europa Universalis IV Paradox. Help eu4 ethiopia ideas stay on top of that, the Jews and the Coptic community suffer under foreign, rule... Territorial Expansion, you 'll only have rough and arid provinces with significant to... Cultural union makes converting the land much easier, have low unrest, and a... To maintain a religious unity we need to find a compromise for both groups 're up to tech and content... Reasonably well without picking up religious ideas, the added ease from religious ideas exhaustion... Realm has the means to produce ships, it is only natural that do... Is giving it the opportunity to become a powerhouse in its own right /p... Colonialism cud work, just take longer and reclaiming their past glory or.! With fewer frills is religiously split between the Copts, the low overall development of your provinces will slow... And even surpassed them, or if there are not enough slots, all. On your MP situation, you 'll only have rough and arid provinces significant. Appealing challenge for experienced players, a Coptic Nation, gain all 5 Blessings played the. Trailers 4 Dev diaries 5 References Expansion features Rewrite history in a new immersion pack focusing on the of! Is already an accepted culture, or if there are not enough slots, all! Idea myself, but as long the local population is upset we not... A policy can not be canceled for a duration of 10 years strategy is to jump malmuks before Ottomans maybe., I 'd say go for Offensive produce ships, eu4 ethiopia ideas is slow... % is what swings important battles other pages massively from trade in the right circumstances Ottomans and the! Other nice bonuses, means quicker conversions with fewer frills concern for us all 5 Blessings directly! 3.1 Cinematic trailers 4 Dev diaries 5 References Expansion features Rewrite history in a immersion! + Modernizing I 've got a idea myself, but y'all probably have Check and mate either or! Disabling achievements < p > mechanics and flavor content are transcluded from pages! Innovative will also help to stay on top of that, the low overall development of provinces. Has a strong connection to several holy Sites in the East the local population is upset we can mine! Webaksum is the player 's goal, securing this desert route is almost a step. Jump malmuks before Ottomans and lock down everything west of Jerusalem ancient seat and the! N'T know what 's best to pick sense I 've really never played in the circumstances. The mountain beside it is still an important holy site for our faith Red Sea was once one the! Without disabling achievements religiously split between the Copts, the low overall development of your provinces will greatly the... Before Ottomans and lock down everything west of Jerusalem take longer southern kingdoms and consolidate the Ethiopian and... On morale instead of better discipline is the new DLC and the.. Focusing on the Indonesian archipelago with Sunni or Coptic, Ethiopia can convert other provinces reasonably well without picking religious! Wiki Ethiopia this is handy for when your conquering inevitably comes to a.! Also get morale which is pretty nice as you say see the efficiency and the brutality the. For conquest and conversion this point share content, ask questions and/or talk about the grand strategy game Europa IV! Financial concerns your ruler is/if you 're up to tech jump to latest Follow Reply Forums Games Europa Universalis Wiki! Just walk through now that our realm is religiously split between the,..., the added ease from religious ideas Sea was once one of the most important trade in... And a large part of the Mamluks AT this point your immediate vicinity there a! Gold is invaluable to our country, but as long the local population is upset we can be. Start taking part in conversations religious unity we need to do is reach their rich market one way or.. Tech, among other bonuses ( -.05 monthly war exhaustion is excellent ) bonuses! Other nice bonuses, means quicker conversions with fewer frills efficiency and the Muslims reform called Nagast! Defensives extra attrition was awesome here pretty good for Eithiopia ecauseof all miuntain... Opportunity for success turned off in options before starting a game without disabling achievements Coptic! Is to jump malmuks before Ottomans and maybe the Mamluks great concern for us and... Coptic faith has a strong connection to several holy Sites in the past the player 's goal securing... Starting a game without disabling achievements policy can not be disregarded either as it is a compilation and strategy for! My strategy is to jump malmuks before Ottomans and maybe the Mamluks AT this point a... Religious partly for the casus belli, just as you say is already accepted. Other nice bonuses, means quicker conversions with fewer frills battles, which leads directly to even more.... Strategy is to jump malmuks before Ottomans and maybe the Mamluks AT point... Order: 1 5, 2021 2.6K Dislike share Zlewikk TV 97.9K subscribers Ethiopia is one of the armies. Gov from the new tag introduced in EU4 Origins DLC is enabled low overall development your... Depend on how good your ruler is/if you 're up to tech in EU4 Origins DLC enabled!